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F3: convergence presets with HUD at 75% depth. F2: convergence presets with HUD at 37.5% depth. F1: convergence presets with HUD at screen depth.
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All of this is necessary because this version of 3Dmigoto doesn't load modified shaders unless they are edited and reloaded while the game is running (the fix includes some bat and vbs scripts to make it as easy as just waiting for a "beep"). If you don't hear it after 25-30 seconds, reboot the game, because it didn't boot fast enough. Don't touch any key or button until you hear a "beep" sound. To launch the game, you will always have to do it through "DMC4SE_fix.bat". It has to be "DevilMa圜ry4SpecialEdition.exe". Download this file and extract its contents in the "Special Edition" folder, where "DevilMa圜ry4SpecialEdition.exe" is. This fix offers the option to do that in "d3dx.ini". The pcgamingwiki explains how to disable DoF and motion blur if you want. If the game crashes for you (even without the fix), try this to modify the game exe with a Hex editor: Replace the shaders manually from the original fix to start over. If you boot the game one million times, that's two million of bars. Every time you boot the game, the fix will add two bars ("//") at the end of every shader. Don't touch the numpad number keys unless you know what you're doing. Also, the fix has to remain with hunting mode enabled (don't worry, it doesn't display any unwanted OSD). I made a workaround for HUD depth, but other effects have to be disabled or not before booting the game.
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As such, some features aren't working, like the usual hotkeys I make for HUD depth or to disable some effects. This fix uses an old and experimental 3Dmigoto build made for DX10 games. Fixed water reflections, but now water edges are broken (I couldn't fix that for now). Moon and sun lighting at correct depth. Fake lighting that was at screen depth now is at depth. This update also adds extra features like disabling black bars, all bloom / tone mapping / HDR effects, motion blur, and also gives some real time HUD depth options (see the hotkeys and features section). If you want to restore the original water fix you have to delete all pixel shaders (files in "ShaderFixes" with filename ending with "-ps_replace.txt") beginning with "//Water". Unfortunately, the nature of this experimental wrapper causes it to have different color or properties in missions 2 (exterior) and 3 (cave). Update (): fix updated with a better fix for water. 3D Vision fix for Devil May Cry 4 Special Edition.
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